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#3 |
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回复: 我的故事!
嘿嘿, 应该不行吧。。。不过,千手,我原本想加个perform,教合十。这个,总站没有接纳。。。或许,如果gill还在,可能会被采用吧! post上来,分享分享。 ![]() #include <ansi.h> inherit SSERVER; int perform(object me, object target) { string msg; int force,mana; object obj = find_player(target); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || target->is_corpse() || !obj || target==me) return notify_fail("你要攻击谁?\n"); if (obj) return notify_fail("不能对玩家施展「千手合十」!!!\n"); if(!me->is_fighting()) return notify_fail("你们没有在打架!\n"); if((int)me->query("force") < 1000 ) return notify_fail("你的内力不足!\n"); if( (int)me->query("mana") < 1000 ) return notify_fail("你的法力不足!\n"); if((int)me->query_skill("qianshou", 1) < 300) return notify_fail("你的千手等级不够,不能使用这一招!\n"); me->delete("env/brief_message"); target->delete("env/brief_message"); msg = HIY"\n$N一个筋斗翻在半空, 凝聚全身功力, 身后千手以及双掌纷纷合十, 顿时间霞光四射。\n"; if (me->query_skill_mapped("spells")="buddhism" || me->query_skill_mapped("spells")="dao" || me->query_skill_mapped("spells")="taiyi" || me->query_skill_mapped("spells")="gouhunshu") msg += HIY"金光"NOR; else if (me->query_skill_mapped("spells")="seashengtong") msg += HIC"寒光"NOR; else if (me->query_skill_mapped("spells")="moonshentong") msg += HIW"白光"NOR; else if (me->query_skill_mapped("spells")="yaofa" || me->query_skill_mapped("spells")="dengxian-dafa") msg += HIR"红光"NOR; else msg += "霞光"; msg += HIY"闪过之后, $N已经在$n身上当胸穿过!!\n"NOR; message_vision(msg, me, target); me->add("force", -1000); me->add("mana", -1000); force = me->query("force"); mana = me->query("mana"); target->receive_damage("kee",force); // damage from remaining force points. 1 force point = 1 kee damage target->receive_damage("sen",mana); // damage from remaining mana points. 1 mana point = 1 sen damage target->receive_damage("kee",1000); // 1 hand = 1 kee damage target->receive_damage("sen",1000); // 1 hand = 1 sen damage me->set("force", 0); // set force and mana to 0 me->set("mana", 0); COMBAT_D->report_status(target); COMBAT_D->report_status(me); if( !target->is_fighting(me) ) { if( living(target) ) { if( userp(target) ) target->fight_ob(me); else target->kill_ob(me); } } me->start_busy(3); return 1; } |
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