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『 机器人制作及下载 』 如何从开始简单的数组、触发,到复杂的路径、地图、数据库等等。如何考虑周全的制作全自动的机器人让它能够24小时不停的帮你练功。

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旧 2008-10-10   #1
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我找了个土遁的机器,试了下,跑不起来,fengyue能帮忙看下不?我把机器导出为文本文件,但是我不能上传附件,照刚才那位兄弟的做法,得弄好大一片,咋整呢?
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旧 2008-10-10   #2
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复制黏贴上来被
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旧 2008-10-10   #3
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好大一片也没关系啊,大家还可以一起分析你的trigger。。。嘿嘿
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旧 2008-10-10   #4
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引用:
作者: windrose 查看帖子
我找了个土遁的机器,试了下,跑不起来,fengyue能帮忙看下不?我把机器导出为文本文件,但是我不能上传附件,照刚才那位兄弟的做法,得弄好大一片,咋整呢?
其实你再多发几张帖子就好了,够50帖就能成为中级会员,有上传文档的权限了。
当然你找fengyue也可以。
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旧 2008-10-11   #5
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努力灌水中!
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旧 2008-10-11   #6
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#ALIAS givew {give 3 silver to waiter}
#ALIAS putall {#2 put map in kuang;put yao in kuang;put dan in kuang;put dun in kuang;put pifeng in kuang;put cloudy shoes in kuang;put huangliang zhen in kuang;put bonnet in kuang;put yu pei in kuang;#2 put sword in kuang 2;put zhan pao in kuang 2;put bishui zhou in kuang 2;put huang qian in kuang 2;put zhan pao in kuang 2;put pillow in kuang 2;put yao pai in kuang 2}
#ALIAS dftokz {#2 s;#3 e;#3 s;se;out;open guancai;w;#8 n;e;n}
#ALIAS kztodf {s;w;#6 s;jump bridge;#5 north}
#ALIAS jhkd {bian guguai diaozuan;se;ed;ed;nu;nu;ask guguai about 虎口洞;#wa 200;bian me}
#ALIAS hkz {cast miwu;#3 north;#3 e;#3 s;se;out;open guancai;fly changan;s;e;}
#ALIAS dftoyj {#2 s;#3 e;#3 s;se;out;open guancai;w;n;n}
#ALIAS cjb {kill yao;cast juanbi}
#ALIAS asky {ask yuan about kill}
#ALIAS askl {ask li about kill}
#ALIAS mystudy {learn force from pusa}
#ALIAS kk1 {kill %1;perform fengbo on %1;exert refresh;touxiang}
#ALIAS kk {kill %1;perform fengbo on %1}
#ALIAS mystudys {#2 s;e}
#ALIAS mystudyl {w;#2 n}
#ALIAS hdf {cast townportal;#3 north;#2 w}
#ALIAS jllt {ask chanshi about 扫塔}
#ALIAS jjdd {se;bian yao guai;nw;sw;bian me}
#ALIAS shaoguai {follow %1;kill %1;##if (@nowguai_master<>a) {perform fengbo on %1};perform fengbo on %1;cast inferno on %1;touxiang}
#ALIAS locateguai {#cw %abs(2*16+15);#if (@nowguai_rd=0) {#STOP;#BA};###follow %lower(@nowguai_id)}
#ALIAS dhfd {#ts 40;my_act=2;nowguai_rd=0;#t- sgdummy1;#t- sgdummynow;#t- pathqinglong;#t- pathbt;#t- pathyw;#t- pathmy;#t- pathwj;#t- pathbbt;#t- pathtz;#t- pathwdd;#t- pathmoon;#t- pathcc;#t- pathdd;#t- pathjjl;#t- pathlg;#t- pathqilin;#t- pathtth;#t- pathwzg;#t- pathknpc;#t- pathptlg;pathstep=1000;#t+ sgstartpre;touxiang;#case %random()+1 {fly fengxian} {fly chechi} {fly zhuzi} {fly wudidong} {fly tianzhu} {fly maoying} {fly biqiu} {fly yuhua} {fly qinfa} {fly pansi} {fly firemount} {fly jinping}}
#ALIAS tohfd {#3 north;#3 e;#3 s;se;out;open guancai}
#ALIAS yyttohfd {#5 e;#3 s;se;out;open guancai}
#ALIAS toyyt {#3 north;#2 w}
#ALIAS gotolj {fly sky;#4 e;#5 n;open door;#2 w;#2 s;e;open door;e;n;u;ask li jing about kill}
#ALIAS buyweapon {#ts 30;#t+ buyweapon;fei changan;e;s;buy bang from xiao}
#ALIAS buyyaodan {fly changan;#2 s;e;buy yao from boss}
#ALIAS ppz {unwield bang;unwield bang 2;unwield bang 3;remove dun;wield fork;perform fengbo;unwield fork;wield bang;wear dun}
#ALIAS 22 {kill wuguan dizi;perform hammer;touxiang}
#ALIAS 33 {unwield ruler;unwield sword 2;wield sword}
#ALIAS busynpc {exert refresh;kill %1;unwield bang;unwield bang 2;wield fork;perform fengbo on %1;unwield fork;wield bang}
#ALIAS gotocjg {s;#2 w;n;w;#3 s;#3 e;#3 nu;#2 n;nw}
#ALIAS myparry {'}
#ALIAS flysleep {fly wuji;get pillow from kuang;#5 e;sw;w;sw;nw;n;nw;w;#3 s;#3 w;#3 nu;n;ne;e;sleep}
#ALIAS biankid {se;s;#3 e;#2 s;e;ne;e;n;w;bian kid;out;#2 s;w;sw;w;#2 n;w;#ts 100}
#ALIAS bianguowang {fly wudidong;nu;ed;se;#3 e;s;sw;s;#2 w;bian guo wang;#2 e;fly lingshan;#4 w;#7 e;#3 n;surrender;bian me}
#ALIAS bianguowang1 {fly yinwu;se;#3 e;ne;#3 e;#6 n;#2 e;bian guo wang;#2 w;fly lingshan;#4 w;#7 e;#3 n;surrender;bian me}
#ALIAS gowzgbehind {#t- pathwzg;#wa 1000;#2 {nw;nw;ne;ne;se;se;sw;sw};#t+ pathwzg;look}
#ALIAS askquest {#ts 300;#t+ quest;quests;hp}
#ALIAS quest_start {nowguai_foundback=@nowguai_found;#ts 60;quest_weaponname=未知;quest_weaponid=abcdefghij;quest_weaponsuccess=0;quest_armorname=未知;quest_armorid=abcdefghij;quest_armorsuccess=0;quest_foodname=未知;quest_foodid=abcdefghij;quest_foodsuccess=0;quest_clothname=未知;quest_clothid=abcdefghij;quest_clothsuccess=0;quest_helpname=未知;quest_helpid=abcdefghij;quest_askname=未知;quest_askid=abcdefghij;quest_killname=未知;quest_killid=abcdefghij;my_act=5;pathstep=1000;quest_no=1;#t+ quest_ask;#t- quest_clear;#t- quest_complete;#t- quest_do;#t- quest_doask;#t- quest_dohelp;#t- quest_dohelp1;#t- quest_doitem;#t- quest_doperson;#t- quest_doperson1;#t- quest_lingshan;quests;#t+ quest_ask1;i;#wa 3000;#t- quest_ask1;fly kaifeng}
#ALIAS quest_item1 {fly changan;s;w;#if (@quest_order=1) {buy @quest_weaponname from boss};#if (@quest_order=2) {buy @quest_foodname from boss};#if (@quest_order=4) {buy @quest_armorname from boss};#if (@quest_order=5) {buy @quest_clothname from boss}}
#ALIAS mieyao_start {nowguai_found=@nowguai_foundback;#ts 12;my_act=3;#t- quest_ask;#t- quest_clear;#t- quest_complete;#t- quest_do;#t- quest_doask;#t- quest_dohelp;#t- quest_dohelp1;#t- quest_doitem;#t- quest_doperson;#t- quest_doperson1;#t- quest_lingshan}
#ALIAS quest_lingshan {#t+ quest_lingshan;fly changan;#4 n;nu;n}
#ALIAS quest_item2 {fly kaifeng;ne;#2 n;e;#if (@quest_order=1) {buy @quest_weaponname from laoban};#if (@quest_order=2) {buy @quest_foodname from laoban};#if (@quest_order=4) {buy @quest_armorname from laoban};#if (@quest_order=5) {buy @quest_clothname from laoban}}
#ALIAS quest_item3 {fly tianzhu;#8 e;w;#8 s;#2 w;s;#if (@quest_order=1) {buy @quest_weaponname from laoban};#if (@quest_order=2) {buy @quest_foodname from laoban};#if (@quest_order=4) {buy @quest_armorname from laoban};#if (@quest_order=5) {buy @quest_clothname from laoban}}
#ALIAS quest_item4 {fly changan;#2 s;w;#2 u;w;#if (@quest_order=1) {whisper dd about @quest_weaponname};#if (@quest_order=2) {whisper dd about @quest_foodname};#if (@quest_order=4) {whisper dd about @quest_armorname};#if (@quest_order=5) {whisper dd about @quest_clothname}}
#ALIAS quest_qingchu {#t- quest_ask;#t+ quest_clear;#ts 500;fly kaifeng;nw;#4 n;ne;#2 n;nu;#8 donate 1 gold;#wa 1000;#2 n;w;qing}
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旧 2008-10-11   #7
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#ALIAS quest_jiaoarmor {.questarmor;give @quest_armorid to xiang po;#wa 1000;#re .questarmor;#ts 12}
#ALIAS quest_jiaofood {.questfood;give @quest_foodid to zhu bajie;#wa 1000;#re .questfood;#ts 12}
#ALIAS quest_jiaocloth {.questcloth;give @quest_clothid to xiang lan;#wa 1000;#re .questcloth;#ts 12}
#ALIAS quest_jiaoweapon {.questweapon;give @quest_weaponid to xiang gong;#wa 1000;#re .questweapon;#ts 12}
#ALIAS quest_askall {nw;#3 n;#2 w;n;ask xiang gong about weapon;#wa 2000;#2 s;ask xiang po about armor;#wa 2000;n;#2 e;n;ne;se;#2 e;ask zhu bajie about food;#wa 2000;#2 w;#3 s;#2 e;ask xiang lan about cloth;#wa 2000;#2 w;s;sw;se;s;eu;s;se;ask hu about kill;#wa 2000;w;ask chen guangrui about ask;#wa 2000;w}
#ALIAS quest_askask {.questask;ask chen guangrui about ask;#wa 2000;#re .questask}
#ALIAS quest_askhelp {.questhelp;ask yin wenjiao about 难民;#wa 2000;#re .questhelp}
#ALIAS quest_askkill {.questkill;ask hu jingde about kill;#wa 2000;#re .questkill}
#ALIAS quest_askweapon {.questweapon;ask xiang gong about weapon;#wa 2000;#re .questweapon}
#ALIAS quest_askarmor {.questarmor;ask xiang po about armor;#wa 2000;#re .questarmor}
#ALIAS quest_askfood {.questfood;ask zhu bajie about food;#wa 2000;#re .questfood}
#ALIAS quest_askcloth {.questcloth;ask xiang lan about cloth;#wa 2000;#re .questcloth}
#ALIAS judgenowguai {#if (@nowguai_live=1) {#if (@my_havenl=0) {dhfd} {#if (@nowguai_escape=1) {#ts 40;over %lower(@nowguai_id)} {kill %lower(@nowguai_id);perform qiankun on %lower(@nowguai_id);touxiang;cast chuqiao}}}}
#ALIAS wzg {enforce 1;sell qinghong;#wa 3000;enable sword xiaofeng-sword;buy qinghong;#wa 3000;unwield sword;wield ruler;kill jing;perform hammer;unwield ruler;wield qinghong sword;#wa 3000;perform hammer}
#ALIAS ex {exert recover}
#ALIAS er {exert refresh}
#ALIAS cf {perform chaofeng on %lower(@li_guai_id)}
#ALIAS qq {kill %lower(@li_guai_id);perform qiankun on %lower(@li_guai_id)}
#ALIAS lianxi {#10 {lian parry;exert recover;}}
#ALIAS buydan {fly tianzhu;#8 w;#2 s;e;buy dan from langzhong;eat dan;w;#2 n}
#ALIAS 11 {wield ruler;wield sword 2}
#ALIAS show {#t- checkstatus;#show startlocate}
#ALIAS goyuhua {fly baotou;se;#2 ed;#2 sd;#3 se;sd;#2 se;#3 s}
#ALIAS ///updatebody {get all from kuang;put jinchuang yao in kuang;put hunyuan dan in kuang;put huang qian in kuang;put bishui zhou in kuang;put eastsea map in kuang;put xueshan map in kuang;drop all;get cloudy shoes;get dun;get shoupi pifeng;get tian yi;get golden armor;get tie kui;get lumber axe;get dragon blade;get dragon stick;get dragon stick;get kuang;#3 get pillow;get all from kuang;get silver;get gold;#3 put pillow in kuang;wield bang;wear all}
#FUNC yuan_guai_name {UnKnow} {UnKnow}
#FUNC yuan_guai_location {UnKnow} {UnKnow}
#FUNC li_guai_name {unknown} {unknown}
#FUNC li_guai_id {unknown} {unknown}
#FUNC li_guai_location {unknown} {unknown}
#FUNC yuan_guai_id {UnKnow} {UnKnow}
#FUNC nowguai {------} {------}
#FUNC nowguai_location {unknown} {unknown}
#FUNC pathstep {1000} {1000}
#FUNC autosg {0} {0}
#FUNC nowguai_name {unknown} {unknown}
#FUNC nowguai_status {0} {0}
#FUNC my_hp {0} {0}
#FUNC my_mp {0} {0}
#FUNC nowguai_found {0} {0}
#FUNC nowguai_step {0} {0}
#FUNC nowguai_rdout {} {""}
#FUNC nowguai_rd {0} {0}
#FUNC my_qx {100} {100}
#FUNC my_js {100} {100}
#FUNC nowguai_id {unknown} {unknown}
#FUNC my_act {1} {1}
#FUNC my_nl {200} {200}
#FUNC my_weapon {1} {1}
#FUNC timemy {0} {0}
#FUNC timelast {360} {360}
#FUNC timenow {0} {0}
#FUNC my_att {0} {0}
#FUNC my_yao {0} {0}
#FUNC my_curjs {300} {300}
#FUNC nowguai_live {1} {1}
#FUNC my_def {0} {0}
#FUNC myback {30} {30}
#FUNC mycqcount {0} {0}
#FUNC my_dan1 {0} {0}
#FUNC my_dan {0} {0}
#FUNC pkeronline {0} {0}
#FUNC pkerid {luren} {luren}
#FUNC maxdan {100} {100}
#FUNC maxyao {100} {100}
#FUNC npcname {} {""}
#FUNC my_zd {0} {0}
#FUNC quest_no {0} {0}
#FUNC quest_fail {7} {7}
#FUNC quest_info {} {""}
#FUNC quest_infofail {} {""}
#FUNC quest_number {0} {0}
#FUNC quest_weaponname {未知}
#FUNC quest_weaponid {abcdefghij}
#FUNC quest_armorname {} {""}
#FUNC quest_armorid {} {""}
#FUNC quest_foodname {野栗子糕}
#FUNC quest_foodid {} {""}
#FUNC quest_clothname {} {""}
#FUNC quest_clothid {} {""}
#FUNC quest_helpname {未知}
#FUNC quest_helpid {abcdefghij}
#FUNC quest_askid {} {""}
#FUNC quest_killname {未知}
#FUNC quest_killid {abcdefghij}
#FUNC quest_helpitem {筋骨粉}
#FUNC quest_order {0} {0}
#FUNC quest_weaponsuccess {0}
#FUNC quest_armorsuccess {0} {0}
#FUNC quest_foodsuccess {0}
#FUNC quest_clothsuccess {0} {0}
#FUNC quest_helpitemid {jingu fen}
#FUNC quest_location {长安城}
#FUNC quest_helplocation {荆棘岭}
#FUNC helpitem {abcdefghijk}
#FUNC quest_personlocation {} {""}
#FUNC quest_askitem {} {""}
#FUNC quest_askname {} {""}
#FUNC quest_buyitem {压花硬藤甲}
#FUNC my_allitem {|末日之刃|晒不干|尿不湿|绣花小鞋|%trim(轻纱长裙)}
#FUNC 1+1 {}
#FUNC quest_buyitemid {zhugan}
#FUNC nowguai_foundback {0} {0}
#FUNC nowguai_escape {0} {0}
#FUNC my_chuqiao {0} {0}
#FUNC my_havenl {1} {1}
#FUNC my_name {xxx} {xxx}
#FUNC my_id {nestle} {nestle}
#FUNC my_passwd {33235561} {33235561}
#FUNC my_water {200} {200}
#PATH gao {13s6wnw2ewnw2ew2swsnwn2sn2wn4sewkj3n4e3nwud2ewnsn}
#PATH fangcun {13s10whrnwsn2w2ernpmt2ljewkcr2j2rnw3ewnswnwejs2nudsewnskrnhjhjxzklklsc2s2c2kc}
#PATH longgong {16s3ewef2ej2e2jewns2k2lsnew2ho3n4e4s4w3ne2nhljewk4skjlewh2ne2o2en2sne2s2w4n2w3sb2w2k}
#PATH kaifeng {12esnejewn2e2n2s2wnew2n2e2whnwkhnjel3ene2lk2h2wrc2sks2wn2sn2e2sweswe2l2e2wsosl2wjlwnvsesewswsnwnwenentnbnhh4nj2nr2nw2ew2sc}
#PATH longgong2 {3n4e4s4w3ne2nhljewk4skjlewh2ne2o2en2sne2s2w4n2w3s}
#PATH moon {7wh2wkj2ej3h2n2swp2v2pr3w4exzwnw2ewn2s}
#PATH westway {7whj3h3lk2wkwhwrnrhnr2rnrcs2ccslcsc3w2e}
#PATH changan {nw3e2wn2se2nsew2snen2snensewsewkslj2e2wlxzhkjkhnw2n2swx14u14dzesklsxex6u6dzwznh2wsnwehe2wsnw2en3w2ehewnwense2sew2nen2sneswesw2ewsw2ew2s3nwud}
#PATH honglou {2naisdusudw2ewsw2ewsudsw2ewxzsewsduwesw2ew6n}
#PATH baoxiang {sn5sve2weve2weve2weve2weve2weve2wev7tnkns2wsnwh}
#PATH pingding {lh3ljk2e2wsn2hshkb4k4jojslkls2ml2j2kh2pkvl2klpklskewk2jnhjt}
#PATH wuji {3nsejsewsn2w2sesnesn3e4job5kwknshljejolovtnselmewp2hxnw2enswszsbhb5w3nwe2we2wewnenses2nwexzx}
#PATH chechi {5ekwkhnh2w2sewsew2n4w2snwenwe2nwenwes3enwenwe2s3ws2w2khl2je3n3evokvle2n2s2erc2wlhwhtjbt3e6s3w3rw2ew2nhlsj2e2wks3c3w3nes2en2w4n4e4s2wnsns2nw2en2wenw2ew5s}
#PATH nuerguo {nw2ewn2scw2se2ne2slenswsvxztwpt2rmp2hwkje2l2cvmenh2nwrc}
#PATH dudi {kjklxz2klclblmklje2l2hwkhwhlejphohrhjlx}
#PATH zhuzi {jnhlsk2w2h2l2e2s2s3we2s2wen2snesnes2nen3e2se2wn2sews2nwnsw2sewsw2ewskesej2w9n}
#PATH yuhua {3n3w3h3l5elewh2w2hl2j2kl3s2w4e2wsewswesw2ew2s3w2esn4e2wsnw2s3e3wskj8n}
#PATH baotou {3n3w5e2whjkhr3h2r2c2phlh}
#PATH maoying {w8s3wk4sks2lkvtj2hj4n4sks2lkolo2lkv3w2ht2jvtolo2l}
#PATH yinwu {k4wkj4ejlklhj3ejk3whjk3hwlk2jhrwkcrjecljelcrc}
#PATH tianzhu {we3wns3wns2wse2wesewswes3w5ens2esn3ewels2l2sewn2ks2wels3n2jn2hnhw2nwenwen5sweswe2swnswn2snwk3s3nhwsnwnsws2nwenwenewn3e3sne2wenwe3ns}
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旧 2008-10-11   #8
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#PATH zhujie {3n2hl3jrhjr2eljrjh3w2klejejkwhwkwhwkjelejelk}
#PATH qinfa {l3ej6e4n2e5w2s2w3ew2s4n6w2enses2nsenewnenses2nens2ej2she4w}
#PATH fengxian {k4w2k6skwhwelej5nw2n4snwnwn2snw2n4skljh2nwn2sws3nswn2sw2en2e}
#PATH wudidong {ml2e2whpckwnswnswns5w2e4s4n3esnesne2sn}
#PATH xiaoxitian {2hej3elewh3wkwnwkwklskjnhjejes2lsksnjen2sne2wn}
#PATH pansi {2w2hkwp3lesejksn2wenw2hwklecrwhk2jwhw2sweskj3nel2e3hbhwhw2eloj2m5d5up}
#PATH baoxiang1 {njrht3h2kh2p2ml2j2lrj2e2wkclrm2e2j2k2wp2lslhl}
#PATH firemount {2klclblmkljkhw2hwn2sn3wpm2k2vp2clkspvpv2e2w}
#PATH jilei {jtwhjtjljevtwkhwhwhbweolelekvklevklkjhkslkwkjelhjh}
#PATH biqiu {ml3enj3ewsn2wkhleswslhks2wsn2ekjnjlhn3whpml3enj2el4elobhwh3wskewlwelsksksekl2sk2wl2ejw}
#PATH jinping {klclswnse2l3sewswsn2esnensenewnewn3s3l2s3l2e2w3hno2eneselh4w}
#PATH qinglong {h2phr2jnhlejkewlhws2kcl2mlklclswnse2ls}
#PATH wzglocal {cslcsnrhn3rnrevt2wvtnenoudmsw2enew2nwen2wsew2swe2s4newne2nhljdukhnln}
#PATH bibotan {2wekslweskvbcsnlmle2je3ne3ne3n3w2kf2nrnrw2ew2n2exz2wn2h2j2l2k2h}
#PATH jingjiling {ewpkwhphpmpsvklehehl}
#PATH putuo {2c2s2n2rnesnew2wsnewenxzwtnjlsvwetnhnsn}
#PATH moonup {ud2ux2nwsnud2ewn2ewnh2wesw2esws}
#PATH westway1 {z2n3swvtw}
#PATH longgong3 {b2w2k}
#PATH fangcun1 {hjhjxzklklhls}
#PATH chenjiazhuang {sn5s2nejelznwznzehzjzlhwsezwkwnwnwsw2s5nsh2wkj2el}
#PATH jindou {s3wnh2wkpkn2hnkwkcbhw2s2nelorjejsl}
#PATH jindou1 {skws2jnj}
#PATH jisaiguo1 {x12u3d}
#PATH wudidong1 {kjk2vpmpfnw2ewnw2ewnewnsns}
#PATH pansi1 {ewerjrlsjexzjels2whw}
#PATH qilin {4s3e2sej2olh}
#PATH xueshan1 {c2m2tme2nhlh3ne3ne3ne3n}
#PATH xueshan {rc3rw4e3wnyw2en2wn2ewnye2ws2nse2nye2wnws2ewe}
#PATH jisaiguo {ejeolewhbwk3wsnwrcsnwn2sn4whlekj2e4s4e4n4s2w2nw2ewnw2ewrcr}
#PATH qilin1 {hlhpjehjkwh2lkml}
#PATH jjf {2esn2sewk2ewsw2e2lskslnshwksw2ewnjnhwejn}
#PATH gao1 {2nerewcw2s}
#PATH wzgbehind {nhnjlsk2s}
#PATH lingshan {4wspkrphnhp2s3ws6en3w3swud2eudws2n3e3s6ws6en6w4ns6e2n3w2n}
#PATH meishan {k2wh2whl2ele2n2sejnsew2ejlhewrhlh2rc}
#PATH penglai {rcvtvsnzxzq5ne5ne5ne5ne5ne3n}
#PATH honglou2 {uszxw2ew2newnxzw2ewnudnw2ewnudw2ewndunai2s}
#PATH honglou1 {u5n}
#PATH backfly1 {f2ej2e2jewns2k2lsnew2ho3n4e4s4w3ne2nhljewk4skjlewh2ne2o2en2sne2s2w4n2w3sb2w2k}
#PATH backfly {f2nrnrw2ew2n2exz2wn2h2j2l2ks2scsc2su}
#PATH dudi1 {lsew}
#PATH tianzhuhg {2e2w2ne2wn3e4w2e2s}
#PATH wujidown {2dw2s2e2n2wsu}
#PATH yinwulhd {wlhewnsw}
#PATH yinwulhdn {wewh}
#PATH changanquest {se3n3suewd2weswuw2ewn2snuw2ewn2snuwe3de2nnw3e2wn2se2nsew2snen2snensewsewkslj2e2wlxzhkjkhnw2n2swx14u14dzesklsxex6u6dzwznh2wsnwehe2wsnw2en3w2ehewnwense2sew2nen2sneswesw2ewsw2ew2s3nwud}
#PATH questweapon {h3n2wn}
#PATH questarmor {h3n2ws}
#PATH questfood {j4n2e}
#PATH questcloth {jn2e}
#PATH questhelp {lsosk}
#PATH questask {lso2s}
#PATH questkill {lsosl}
#PATH sky {4e5n5s8w10n8e5s2w3nxn7nwe8szwe3ws2ns2w3n6s3ne}
#PATH hell {nsnwnsens3nw2ewnw2ewnw2ewnw2ewnwenrc8sens2e3slhlz}
#TRIGGER {出口是} {#if (@my_act<>1) {#if (@pathstep>0) {#add pathstep -1} {nowguai_status=0};#if (@pathstep=0) {#add nowguai_step -1;#if (@nowguai_step>0) {#if (@my_act<>5) {#show startfinc} {#sh 开始人物再定位}} {nowguai_status=0;pathstep=1000;#wa 1000;#stop;#if (@my_act<>5) {dhfd} {#ts 12}}};#show @pathstep;##if (@pathstep=0) {say 到了}};#OK} {slowwalk} 517
#TRIGGER {*看你实在很不顺眼,去死吧。} {touxiang} {战斗} 519
#TRIGGER {startlocate} {#if (@li_guai_id<>unknown) {nowguai_status=1;nowguai_name=@li_guai_name;nowguai_location=@li_guai_location;nowguai_id=@li_guai_id};#if (@nowguai_status=1) {#show startlocatc;#ts 160} {#wa 10000;#show 坟上的土动了动,你顶着满头的杂草钻了出来。}} {sglocate} 519
#TRIGGER {startfind} {myparry;#t+ sgdummynow;#if (%ismember(@nowguai_location,"豹头山")) {pathstep=30;#sl .baotou};#if (%ismember(@nowguai_location,"宝象国")) {pathstep=55;#sl .baoxiang};#if (%ismember(@nowguai_location,"长安城")) {pathstep=173;#sl .changan};#if (%ismember(@nowguai_location,"车迟国")) {pathstep=180;#sl .chechi};#if (%ismember(@nowguai_location,"通天河|陈家庄")) {pathstep=55;#t- sgdummynow;nowguai_rd=1;#sl .chenjiazhuang;#stop;#ba;#t+ pathtth;#t+ sgdummynow;#show tthnext};#if (%ismember(@nowguai_location,"毒敌山")) {pathstep=39;#sl .dudi};#if (%ismember(@nowguai_location,"方寸山")) {pathstep=95;#sl .fangcun};#if (%ismember(@nowguai_location,"高老庄")) {pathstep=69;#sl .gao};##if (%ismember(@nowguai_location,"红楼一梦")) {pathstep=43;#sl .honglou};#if (%ismember(@nowguai_location,"祭赛国")) {pathstep=69;#sl .jisaiguo};#if (%ismember(@nowguai_location,"碧波潭")) {pathstep=66;#sl .bibotan};#if (%ismember(@nowguai_location,"开封城")) {pathstep=134;#sl .kaifeng};#if (%ismember(@nowguai_location,"龙宫|东海龙宫")) {pathstep=109;#sl .longgong};#if (%ismember(@nowguai_location,"毛颖山")) {pathstep=63;#sl .maoying};#if (%ismember(@nowguai_location,"月宫")) {pathstep=47;#sl .moon};#if (%ismember(@nowguai_location,"女儿国")) {pathstep=55;#sl .nuerguo};#if (%ismember(@nowguai_location,"平顶山|压龙山")) {pathstep=64;#sl .pingding};#if (%ismember(@nowguai_location,"普陀山")) {pathstep=37;#sl .putuo};#if (%ismember(@nowguai_location,"天竺国")) {pathstep=147;#sl .tianzhu};#if (%ismember(@nowguai_location,"麒麟山")) {pathstep=15;#sl .qilin};#if (%ismember(@nowguai_location,"荆棘岭")) {#t+ pathjjl;pathstep=20;#sl .jingjiling};#if (%ismember(@nowguai_location,"长安城西")) {pathstep=47;#sl .westway};#if (%ismember(@nowguai_location,"乌鸡国")) {pathstep=103;#sl .wuji};#if (%ismember(@nowguai_location,"隐雾山")) {pathstep=52;#sl .yinwu};#if (%ismember(@nowguai_location,"玉华县")) {pathstep=90;#sl .yuhua};#if (%ismember(@nowguai_location,"朱紫国")) {pathstep=86;#sl .zhuzi};#if (%ismember(@nowguai_location,"竹节山")) {pathstep=47;#sl .zhujie};#if (%ismember(@nowguai_location,"盘丝岭")) {pathstep=78;#sl .pansi};#if (%ismember(@nowguai_location,"钦法国")) {pathstep=77;#sl .qinfa};#if (%ismember(@nowguai_location,"凤仙郡")) {pathstep=74;#sl .fengxian};#if (%ismember(@nowguai_location,"积雷山")) {pathstep=50;#sl .jilei};#if (%ismember(@nowguai_location,"无底洞")) {pathstep=46;#sl .wudidong};#if (%ismember(@nowguai_location,"金兜山")) {pathstep=35;#sl .jindou};#if (%ismember(@nowguai_location,"小西天")) {pathstep=48;#sl .xiaoxitian};#if (%ismember(@nowguai_location,"火焰山")) {pathstep=44;#sl .firemount};#if (%ismember(@nowguai_location,"比丘国")) {pathstep=93;#sl .biqiu};#if (%ismember(@nowguai_location,"金平府")) {pathstep=67;#sl .jinping};#if (%ismember(@nowguai_location,"青龙山")) {pathstep=38;#sl .qinglong};#if (%ismember(@nowguai_location,"五庄观")) {pathstep=71;#sl .wzglocal};#if (%ismember(@nowguai_location,"大雪山")) {pathstep=27;#sl .xueshan1};#if (%ismember(@nowguai_location,"蓬莱仙岛")) {pathstep=44;#sl .penglai};#if (%ismember(@nowguai_location,"梅山")) {pathstep=36;#sl .meishan};#if (%ismember(@nowguai_location,"灵山")) {pathstep=87;#sl .lingshan};#if (%ismember(@nowguai_location,"阴曹地府")) {pathstep=1;look}} {sgfinder} 519
#TRIGGER {%s%x%s@nowguai_name{(}(@nowguai_id){)}} {my_act=3;my_chuqiao=0;#t+ sgdummy1;#t- pathmy;#t- pathdd;#t- pathtth;#t- pathlg;#t- pathptlg;#t- pathjjl;pathstep=1500;#ts 30;nowguai_found=1;#t- sgdummynow;locateguai;nowguai_rd=0;nowguai_live=1;nowguai_escape=0;over %lower(@nowguai_id)} {sgdummynow} 548
#TRIGGER {坟上的土动了动,你顶着满头的杂草钻了出来。} {bian me;unwield fork;unwield dao;unwield axe;wield bang;wear all;#t+ 1234;#t- 12345;#t- sgstartpre;#ts 300;#t+ checkstatus;#if (@my_act=1) {'} {#show 你行功完毕,从冥思中回过神来。}} {sgstart} 519
windrose 当前离线  
回复时引用此帖
旧 2008-10-11   #9
初级会员
级别:4 | 在线时长:50小时 | 升级还需:25小时
 
windrose 的头像
 
注册: 06年07月09日
帖子: 38
声望力: 0
声望: 23 windrose 初领妙道
现金:16两梁山币
资产:16两梁山币
致谢数: 0
获感谢文章数:0
获会员感谢数:0
回复: 求助

#TRIGGER {你的动作还没有完成,不能移动。} {#wa 100;#if (@nowguai_found=0) {#step}} {pathlg} 548
#TRIGGER {荡悠悠三更梦 - } {#t- sgdummynow;#t- pathhl;#t+ pathhl1;#wa 3000;#sl .honglou1} {pathhl} 548
#TRIGGER {法力:%s(%d)} {my_mp=%1} {checkstatus} 548
#TRIGGER {内力:%s(%d)} {my_hp=%1} {checkstatus} 548
#TRIGGER {你正要离开,忽然看见什么东西在眼前一晃,不由得停了下来。} {#wa 100;#if (@nowguai_found=0) {#step}} {slowwalk} 519
#TRIGGER {吴刚拦道:此间并非戏耍之处,请勿骚扰我仙家清修} {npcname=wu gang;busynpc @npcname} {pathmoon} 548
#TRIGGER {你行功完毕,从冥思中回过神来。} {pkeronline=0;#abcdfinger @pkerid;hp;#wa 3000;exert refresh;exert recover;#if (@pkeronline<1) {#if (@my_mp>3500) {#if (@my_hp<5000) {exert recover;exercise 200} {#show completcheck}} {exert refresh;mingsi 200}} {#t- checkstatus;#ts 365;my_act=5;fly changan;s;e}} {checkstatus} 548
#TRIGGER {你纵身往桂树上一跳,接着爬入树丛中不见了。} {#t- sgdummynow;#wa 3000;#show 开始烧树上的了呵呵} {pathmoon} 548
#TRIGGER {吴刚死了。} {climb tree} {pathmoon} 548
#TRIGGER {你刚睡过一觉, 先活动活动吧。} {#wa 10000;sleep} {pathhl} 548
#TRIGGER {「咚」的一声,你从机关掉到了铁笼中………} {#t- pathwest1;#wa 1000;#if (@nowguai_found=0) {enforce 60;enforce 110;#15 {exert recover;break};#sl .westway1}} {pathwest1} 548
#TRIGGER {你行功完毕,吸一口气,缓缓站了起来。} {hp;#wa 3000;#show 你行功完毕,从冥思中回过神来。} {checkstatus} 548
#TRIGGER {你正要离开,忽然看见什么东西在眼前一晃,不由得停了下来。} {#show continuefound} {pathptlg} 548
#TRIGGER {*猛地跳过来拦在你面前,高声叫道:} {#wa 100;#if (@nowguai_found=0) {#step}} {slowwalk} 519
#TRIGGER {你必须*打开} {open door} {slowwalk} 519
#TRIGGER {*一把抓住了你} {#wa 100;#if (@nowguai_found=0) {#step}} {slowwalk} 519
#TRIGGER {这里不准念咒文。} {#CASE %random {d} {u} {enter} {out} {e} {s} {n} {w};dhfd} {sgstartpre} 548
#TRIGGER {这里*出口是 (*)} {nowguai_rdout=%1;#wa 500;#if (@nowguai_found=0) {#show continuefound}} {pathptlg} 548
#TRIGGER {continuefound} {#if (%ismember(@nowguai_rdout,"east 和 enter。|enter 和 east。")) {#CASE %random()+1 {enter} {e}};#if (%ismember(@nowguai_rdout,"enter 和 west。|west 和 enter。")) {#CASE %random()+1 {enter} {w}};#if (%ismember(@nowguai_rdout,"south 和 northeast。|northeast 和 south。|south。")) {s};#if (%ismember(@nowguai_rdout,"northwest、northeast 和 north。|north、northwest 和 northeast。|northeast、northwest 和 north。|northwest、north 和 northeast。|northeast、north 和 northwest。|northwest、north、northeast 和 out。|northwest、northeast、north 和 out。|northeast、out、northwest 和 north。|northeast、out、north 和 northwest。|northwest、north、out 和 northeast。|out、northwest、northeast 和 north。|northwest、northeast、out 和 north。|out、northeast、north 和 northwest。|northeast、north、out 和 northwest。|out、north、northwest 和 northeast。|north、northwest、northeast 和 out。")) {#CASE %random()+1 {ne} {n} {nw}};#if (%ismember(@nowguai_rdout,"south、northwest 和 northeast。|northeast、south 和 northwest。|south、northeast 和 northwest。|northeast、northwest 和 south。|northwest、northeast 和 south。|northwest、south 和 northeast。")) {#CASE %random()+1 {ne} {nw}};#if (%ismember(@nowguai_rdout,"northeast、southwest、southeast 和 northwest。|southwest、northeast、southeast 和 northwest。|northeast、southeast、northwest 和 southwest。|northwest、southwest、northeast 和 southeast。|southeast、northwest、southwest 和 northeast。|southwest、northwest、northeast 和 southeast。")) {#CASE %random()+1 {se} {ne} {sw} {nw}};#if (%ismember(@nowguai_rdout,"out 和 southup。|southup 和 out。")) {out};#if (%ismember(@nowguai_rdout,"north 和 south。|south 和 north。")) {s};#if (%ismember(@nowguai_rdout,"south、east、west 和 north。|south、west、east 和 north。|south、west、north 和 east。|west、north、east 和 south。|west、east、north 和 south。|east、north、south 和 west。")) {#CASE %random()+1 {e} {w} {s} {n}}} {pathptlg} 548
#TRIGGER {这里*出口是 (*)} {nowguai_rdout=%1;#if (%ismember(@nowguai_rdout,"north、east 和 south。|east、north 和 south。|south、east 和 north。")) {#t- pathyh;w; n};#if (%ismember(@nowguai_rdout,"south、west 和 north。|west、north 和 south。")) {#t- pathyh;e;#2 n};#if (%ismember(@nowguai_rdout,"east 和 west。|west 和 east。")) {#t- pathyh;#5 w;#3 e;#5 n};#if (%ismember(@nowguai_rdout,"west、north、east 和 south。|south、west、east 和 north。|west、east、north 和 south。|north 和 south。")) {#t- pathyh;#5 s;#8 n};#if (%ismember(@nowguai_rdout,"south、west 和 east。|west、east 和 south。")) {#t- pathyh;#5 w;#3 e;#5 n};#if (%ismember(@nowguai_rdout,"south 和 north。")) {#t- pathyh;#4 n}} {pathyh} 548
#TRIGGER {门楼 - } {#t- pathyh;#t- pathyh1;#wa 1000;#if (@my_act<>5) {#show startfind} {#if (@quest_order=3) {#sh 寻找送物做} {#sh 开始人物搜索}}} {pathyh1} 548
#TRIGGER {你用力推动泥像,只听一阵“轧轧”声过后,泥像前露出一个大洞。} {#t- sgdummynow;#wa 3000;#t+ sgdummynow;#sl .wudidong1} {pathwdd} 548
#TRIGGER {你要往哪儿跳? } {#t- pathwdd;#t+ pathknpc;dive dong} {pathwdd} 548
#TRIGGER {只听“哗啦”一声,房顶落下一堆砖瓦,正砸在你头顶!} {pathstep=1;l} {pathwdd} 548
#TRIGGER {你胆颤心惊地掂脚一跳,嗖地一声跃了过去。} {#t- pathpsl;#wa 1000;#sl .pansi1} {pathpsl} 548
#TRIGGER {你将*打开。} {#step} {slowwalk} 519
#TRIGGER {只听见「啪」地一声,你手中的*已经断为两截!} {my_weapon=0;wield bang;dhfd;#ts 20} {战斗} 519
#TRIGGER {*对你直摇头:这大喜的日子,你念哪门子咒啊!} {pathstep=1;s} {sgstartpre} 548
#TRIGGER {阁门大使向你摇了摇手。} {npcname=da shi;busynpc @npcname} {pathknpc} 548
#TRIGGER {乌鸦先生说道:请吧!} {#step} {pathknpc} 548
#TRIGGER {乌鸦先生喝道:干嘛的?{(}answer 0.巡山的 1.过路的 2.捣乱的{)}} {answer 1} {pathknpc} 548
#TRIGGER {守寺僧说道:“寺院恕不接客,请回。”} {npcname=seng;busynpc @npcname} {pathknpc} 548
#TRIGGER {马盗冲过来,对你大喝一声:要钱还是要命?} {#if (@nowguai_found=0) {npcname=ma dao;busynpc @npcname}} {pathknpc} 548
#TRIGGER {苦宿禅师掏出把钥匙,将门上的铜锁打开。} {#t- pathknpc;#wa 1000;#sl .jisaiguo1} {pathknpc} 548
#TRIGGER {赤身鬼使一挺手中钢叉,挡住了你的去路。} {npcname=guard;busynpc @npcname} {pathknpc} 548
#TRIGGER {云阳真人说道:祖师清修,少见外人,您还是请回吧!} {npcname=master yunyang;busynpc @npcname} {pathknpc} 548
#TRIGGER {河面上的船慢慢聚在一起。} {#wa 1000;#sl .baoxiang1} {pathknpc} 548
#TRIGGER {你一扒墙头,翻了过去。} {#t- pathglz;#wa 3000;#if (@nowguai_found=0) {#sl .gao1}} {pathknpc} 548
#TRIGGER {边关守将嚷到:那不是你该去的地方!} {npcname=wu jiang;busynpc @npcname} {pathknpc} 548
#TRIGGER {黑熊怪伸手拦住你:你往本门书院里走干什么呀?} {npcname=bear monster;busynpc @npcname} {pathknpc} 548
#TRIGGER {掌厨僧伸手拦住你:里面是本派厨房,*请留步!} {npcname=zhangchu seng;busynpc @npcname} {pathknpc} 548
#TRIGGER {夏鹏展一个箭步闪到你前面,狞笑道:} {npcname=xia pengzhan;busynpc @npcname} {pathknpc} 548
#TRIGGER {广羲子对你说到:上面是我道家弟子清修之地,请勿乱闯!} {npcname=guang xizi;busynpc @npcname} {pathknpc} 548
#TRIGGER {山口 - } {#t+ pathqilin1;#t- pathqilin;#t- sgdummynow;nowguai_rd=0;pathstep=16;#wa 3000;#show qilinnext} {pathqilin} 548
#TRIGGER {qilinfound} {#if (@nowguai_found=0) {#if ((@nowguai_rd=8) or (@nowguai_rd=14)) {climb} {right}} {#if @my_act=5 {#if ((@nowguai_rd=8) or (@nowguai_rd=14)) {climb} {right}}}} {pathqilin} 548
#TRIGGER {笑波儿天喝道:后院是禁地,还是莫去的好!} {npcname=xiaoboer tian;busynpc @npcname} {pathknpc} 548
#TRIGGER {天波儿笑喝道:后院是禁地,还是莫去的好!} {npcname=tianboer xiao;busynpc @npcname} {pathknpc} 548
#TRIGGER {西波儿古嚷道:宫中有贵客,闲人免进!} {npcname=xiboer gu;busynpc @npcname} {pathknpc} 548
#TRIGGER {古波儿西嚷道:宫中有贵客,闲人免进!} {npcname=guboer xi;busynpc @npcname} {pathknpc} 548
#TRIGGER {你看样子输红了眼,想念咒语。} {w;w;e;dhfd} {sgstartpre} 548
#TRIGGER {白髯鸡仙对你说道:有鸡妨碍您施法您就出门去念吧。} {s;dhfd} {sgstartpre} 548
#TRIGGER {青鬏龟童对你说道:大人,莫念莫念,切莫伤您龟寿} {n;dhfd} {sgstartpre} 548
#TRIGGER {舍利塔 - } {#t- outkgd1;wd;dhfd} {outkgd1} 548
#TRIGGER {山妖呲牙咧嘴地死活不让你过!} {npcname=shan yao;busynpc @npcname;touxiang;#wa 1500;touxiang;#step} {pathknpc} 548
#TRIGGER {宫前护卫伸手挡住了你的去路。} {npcname=li shi;busynpc @npcname} {pathknpc} 548
#TRIGGER {请不要在拱猪房里施用法术,谢谢。} {#3 w;e;#3 n;s;d;dhfd} {sgstartpre} 548
#TRIGGER {这里明显的出口是 left 和 right。} {#add nowguai_rd 1;#wa 800;#show qilinfound} {pathqilin} 548
#TRIGGER {startfinc} {#if (%ismember(@nowguai_location,"通天河|陈家庄")) {#t+ pathtthd;pathstep=1000;#t- pathtth;#wa 3000;biankid};#if (%ismember(@nowguai_location,"豹头山")) {#t+ pathbt;pathstep=1000;#t- sgdummynow;jhkd};#if (%ismember(@nowguai_location,"隐雾山")) {#t+ pathyw;pathstep=1000;dive};#if (%ismember(@nowguai_location,"毛颖山")) {pathstep=1000;#t+ pathmy;nowguai_rd=1;nowguai_rdout="s";enter};#if (%ismember(@nowguai_location,"碧波潭")) {pathstep=13;#t+ pathbbt;#wa 3000;jump};#if (%ismember(@nowguai_location,"乌鸡国")) {pathstep=13;#t+ pathwj;#show 砍树下去找};#if (%ismember(@nowguai_location,"天竺国")) {pathstep=200;#ts 150;#t- sgdummynow;#t+ pathtz;bianguowang};#if (%ismember(@nowguai_location,"毒敌山")) {pathstep=100;#ts 130;#t+ pathdd;npcname=yao jing;busynpc @npcname};#if (%ismember(@nowguai_location,"宝象国")) {pathstep=46;#ts 130};#if (%ismember(@nowguai_location,"方寸山")) {pathstep=46;#t+ pathfc;climb pine};#if (%ismember(@nowguai_location,"五庄观")) {nowguai_rd=1;nowguai_rdout="";#t+ pathwzg;pathstep=1000;n};#if (%ismember(@nowguai_location,"高老庄")) {#t+ pathknpc;pathstep=11;climb wall};#if (%ismember(@nowguai_location,"月宫")) {#t+ pathmoon;pathstep=32;#t- sgdummynow;climb tree};#if (%ismember(@nowguai_location,"长安城西")) {#t+ pathwest1;pathstep=10;#ts 180};#if (%ismember(@nowguai_location,"车迟国")) {#t+ pathcc;nowguai_rd=1;gotocjg;pathstep=100;spell shugui1};#if (%ismember(@nowguai_location,"普陀山")) {nowguai_rd=1;pathstep=90;#wa 3000;#t+ pathptlg;look;#ts 130};#if (%ismember(@nowguai_location,"龙宫|东海龙宫")) {nowguai_rd=1;pathstep=80;#wa 3000;#t+ pathptlg;#ts 130};#if (%ismember(@nowguai_location,"金兜山")) {pathstep=11;se;bian yao guai;nw;sw;bian me;#wa 1000;#sl .jindou1};#if (%ismember(@nowguai_location,"祭赛国")) {pathstep=15;#t+ pathknpc;ask chanshi about 扫塔};#if (%ismember(@nowguai_location,"火焰山")) {pathstep=50;fly jilei;#2 ne;nw;ne;sw;#wa 1000;#sl .jilei};#if (%ismember(@nowguai_location,"女儿国")) {pathstep=35;fly tongtian;#5 n;#t- sgdummynow;#wa 3000;#t+ sgdummynow;pathstep=35;#sl .jindou};#if (%ismember(@nowguai_location,"盘丝岭")) {#t+ pathpsl;pathstep=20;jump};#if (%ismember(@nowguai_location,"大雪山")) {touxiang;#t- sgdummynow;s;pathstep=50;fly xueshan;#wa 3000;#t+ sgdummynow;#sl .xueshan};#if (%ismember(@nowguai_location,"无底洞")) {s;push statue;#t+ pathwdd;pathstep=28};#if (%ismember(@nowguai_location,"蓬莱仙岛")) {nowguai_rd=1;fly penglai;nu;enter;pathstep=90;#wa 3000;#t+ pathptlg;look;#ts 130};#if (%ismember(@nowguai_location,"麒麟山")) {pathstep=1000;#t+ pathqilin;fly qilin};#if (%ismember(@nowguai_location,"青龙山")) {pathstep=30;#t+ pathqinglong;fly qinglong;#show qinglongfound}} {sgfinder} 519
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旧 2008-10-11   #10
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#TRIGGER {startlocatc} {#t- sgdummynow;nowguai_step=1;#if (%ismember(@nowguai_location,"豹头山")) {nowguai_step=1;goyuhua;#t+ pathyh1};#if (%ismember(@nowguai_location,"宝象国")) {#t+ pathknpc;nowguai_step=2;fly baoxiang;#6 n;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"长安城")) {fly changan;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"车迟国")) {nowguai_step=2;#t+ pathknpc;fly wuji;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"通天河|陈家庄")) {nowguai_step=2;fly tongtian;#5 n;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"毒敌山")) {nowguai_step=2;fly dudi;nw;#2 ne;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"方寸山")) {nowguai_step=2;#t+ pathknpc;fly changan;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"高老庄")) {#t+ pathknpc;nowguai_step=2;fly changan;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"红楼一梦")) {#t+ pathhl;flysleep};#if (%ismember(@nowguai_location,"祭赛国")) {nowguai_step=2;fly jisaiguo;#5 n;e;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"碧波潭")) {nowguai_step=2;#t+ pathknpc;fly jisaiguo;#5 n;#5 w;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"开封城")) {fly changan;#t+ pathknpc;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"龙宫|东海龙宫")) {nowguai_step=2;#t+ pathknpc;#t+ pathlg;fly changan;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"毛颖山")) {nowguai_step=2;fly tianzhu;#8 e;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"月宫")) {nowguai_step=2;#t+ pathknpc;fly changan;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"女儿国")) {nowguai_step=2;fly nuerguo;#5 n;#5 w;e;nu;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"平顶山|压龙山")) {fly pingding;nw;ne;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"普陀山")) {#t+ pathknpc;nowguai_step=2;fly putuo;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"天竺国")) {nowguai_step=2;fly tianzhu;#8 e;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"麒麟山")) {nowguai_step=2;fly zhuzi;#10 n;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"荆棘岭")) {#t+ pathknpc;fly jingjiling;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"长安城西")) {#t+ pathknpc;nowguai_step=2;fly changan;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"乌鸡国")) {nowguai_step=2;#t+ pathknpc;fly wuji;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"隐雾山")) {nowguai_step=2;#t+ pathknpc;fly yinwu;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"玉华县")) {goyuhua;#t+ pathyh1};#if (%ismember(@nowguai_location,"朱紫国")) {fly zhuzi;#10 n;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"竹节山")) {goyuhua;#t+ pathyh1};#if (%ismember(@nowguai_location,"盘丝岭")) {nowguai_step=2;fly zhuzi;#10 n;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"钦法国")) {fly yinwu;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"凤仙郡")) {fly yinwu;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"积雷山")) {fly jilei;#2 ne;nw;ne;sw;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"无底洞")) {nowguai_step=2;fly wudidong;nu;wu;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"金兜山")) {nowguai_step=2;fly tongtian;#5 n;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"小西天")) {fly xiaoxitian;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"火焰山")) {nowguai_step=2;fly dudi;nw;#2 ne;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"比丘国")) {fly wudidong;nu;wu;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"金平府")) {fly qinglong;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"青龙山")) {nowguai_step=2;fly qinglong;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"五庄观")) {nowguai_step=2;fly wuzhuang;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"大雪山")) {#t+ pathknpc;nowguai_step=2;fly moon;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"蓬莱仙岛")) {nowguai_step=2;fly penglai;#wa 3000;#t+ pathknpc;#t+ pathlg;#show startfind};#if (%ismember(@nowguai_location,"阴曹地府")) {fly lingshan;pathstep=1;look};#if (%ismember(@nowguai_location,"灵山")) {fly lingshan;#4 w;#4 e;#wa 3000;#show startfind};#if (%ismember(@nowguai_location,"梅山")) {fly meishan;#t+ pathknpc;#wa 3000;#show startfind}} {sglocate} 519
#TRIGGER {这里明显的出口是 right 和 left。} {#add nowguai_rd 1;#wa 800;#show qilinfound} {pathqilin} 548
#TRIGGER {苦宿禅师说道:有劳*了,里面请。} {#t- pathknpc;#wa 1000;#sl .jisaiguo1} {pathknpc} 548
#TRIGGER {说道:不是我吹,我家将军武功没人能比!} {#t- pathknpc;#wa 1000;#step} {pathknpc} 548
#TRIGGER {秦安喝道:将军府岂是你乱闯之地!有何贵干} {answer 拜师} {pathknpc} 548
#TRIGGER {现在时间*:(%d):(%d)} {#t- 124time;#math timelast %1*60+%2} {124time} 548
#TRIGGER {你深深吸了几口气,脸色看起来好多了。} {#if (@my_curjs>900) {#show 你现在精神饱满,不需吸气。} {#wa 500;exert refresh}} {12345} 548
#TRIGGER {你现在气力充沛,不需吸气。} {exert refresh} {12345} 548
#TRIGGER {你上一个动作还没有完成,不能施用内功。} {#wa 1000;exert recover} {12345} 548
#TRIGGER {你向李靖打听有关『kill』的消息。} {#ts 30;#t+ 12;#t+ 1234;#t- 12345;enforce 150;myback=30} {112} 519
#TRIGGER {你行功完毕,吸一口气,缓缓站了起来} {hp;#wa 3000;exert refresh;mingsi 200} {dzlg} 548
#TRIGGER {你行功完毕,从冥思中回过神来} {#wa 3000;exert recover;exercise 50} {dzlg} 548
#TRIGGER {你现在正忙着呢。} {#wa 3000;exercise 20} {dzlg} 548
#TRIGGER {你行功完毕,吸一口气,缓缓站了起来} {#ts 600;#wa 3000;exert recover;exert refresh;hp} {dzlg1} 548
#TRIGGER {慢着...院子里住的全是女人,你跑进去想干什么?} {npcname=wu gang;busynpc @npcname} {pathknpc} 548
#TRIGGER {现在时间*:(%d):(%d)} {#t- checkstatus;#if @my_water<120 {buydan;};#math timenow %1*60+%2;#if (@timenow<@timelast) {#math timenow @timenow+3600};#math timemy %abs(@timenow-@timelast);#show @timemy;#if (@timemy>360) {gotolj} {#math timemy 365-@timemy;#if (@timemy<15) {timemy=15};#if (@timemy>40) {quest_start} {#ts @timemy;fly changan;s;e}}} {checkstatus} 548
#TRIGGER {completcheck} {#wa 3000;exert recover;#if (@my_weapon=1) {#if ((@my_yao>@maxyao) or (@my_dan>@maxdan)) {my_act=1;fly changan;s;e;#buyyaodan} {#if (@li_guai_id<>unknown) {#t- checkstatus;gotolj} {localtime}}} {#t- checkstatus;buyweapon}} {checkstatus} 548
#TRIGGER {你现在精神饱满,不需吸气。} {#t+ 1234;#t- 12345;#if (@my_nl<200) {#wa 1000;dhfd}} {12345} 548
#TRIGGER {你略一凝神,吸了口气,精神看起来清醒多了。} {#t+ 1234;#t- 12345;#if (@my_nl<200) {#wa 1000;dhfd}} {12345} 548
#TRIGGER {气血:*/*{(}%s(%d){%}{) }%s内力:%s(%d)} {my_qx=%1;my_nl=%2} {12345} 548
#TRIGGER {气血:*/*{(}(%d){%}{) }%s内力:%s(%d)} {my_qx=%1;my_nl=%2} {12345} 548
#TRIGGER {@nowguai_name迅疾无伦地翻转斧头,大斧向你脑袋横劈过去!} {#t- 1234;#t+ 12345;hp} {1234} 519
#TRIGGER { 饮水:*/ * 道行: *年} {my_dan1=0;#math my_qx 20-@my_qx/5;#math my_js 19-@my_js/5;#if (@my_js<0) {my_js=0};#math my_yao @my_yao+@my_qx;#math my_dan @my_dan+@my_js;#if (@my_qx>0) {#loop @my_qx {eat jinchuang yao}};#if (@my_js>0) {#loop @my_js {eat hunyuan dan}};exert recover} {12345} 548
#TRIGGER { 玉石{(}Jade{)} {[} * 张留* {]}} {#t- pathhl1;buy pillow from gudong;put pillow in kuang;#buy pillow from leng zixing;#t+ sgdummynow;#wa 3000;pathstep=48;#sl .honglou} {pathhl1} 548
#TRIGGER {精神:%s(%d)/*{(}%s(%d){%}{) }} {my_curjs=%1;my_js=%2} {12345} 548
#TRIGGER {精神:%s(%d)/*{(}(%d){%}{) }} {my_curjs=%1;my_js=%2} {12345} 548
#TRIGGER {太白金星对你摇摇头:这位*天堂非同下界,怎可随便乱施法术!} {fly stone;dhfd} {slowwalk} 517
#TRIGGER {Connected to host mud.cww.com} {g;n;@my_id;@my_passwd;y;#ts 15;my_act=4} {autologin} 519
#TRIGGER {@nowguai_name微一凝神,运起静心诀,登时心平气稳,于周围一切警觉有加。} {grin} {zzsgdummy} 548
#TRIGGER {@nowguai_name退后两步,深深地吸一口气,猛然发出股如山崩海啸般的龙吟!} {grin} {zzsgdummy} 548
#TRIGGER {你连忙扭转身形运转神功将@nowguai_name的长鼻荡开。} {grin} {zzsgdummy} 548
#TRIGGER {@nowguai_name微一凝神,运起龙神心法,浑身上下顿时结出了青色的龙鳞。} {grin} {zzsgdummy} 548
#TRIGGER {@nowguai_name往*落荒而逃了。} {#ts 200;#wa 1000;kill %lower(@nowguai_id)} {zzsgdummy} 548
#TRIGGER {但是你轻轻一跳就躲了开来。} {grin} {zzsgdummy} 548
#TRIGGER {但是你在千钧一发之际躲了开来。} {grin} {zzsgdummy} 548
#TRIGGER {你不为所动,幻影术失败了。} {grin} {zzsgdummy} 548
#TRIGGER {只见你轻轻一跳,长箭正好插在你脚边,兀自颤动不休!} {grin} {zzsgdummy} 548
#TRIGGER {盔甲保护力:{[}(%d){]}} {#t- autologin1;my_def=%1;#if (@my_def<100) {my_act=1;#ts 300;hkz} {quest_info="";my_act=2;#ts 20}} {autologin1} 548
#TRIGGER {gotoyyj} {#wa 1000;#CASE %random {n} {s} {e} {w} {nw};#show gotoyyj} {sgstartpre1} 548
#TRIGGER {奉祭场 - } {#t- sgstartpre1;get pillow from kuang;e;s;e;sleep} {sgstartpre1} 548
#TRIGGER {qilinnext} {#t- pathqilin1;#t+ sgdummynow;#sl .qilin1} {pathqilin1} 548
#TRIGGER {周围没有一片云,没办法腾云驾雾。} {#math myback @myback-1;#if (@myback<0) {myback=30;#t+ sgstartpre0;touxiang;cast tudun;} {#10 #ba;touxiang;#case %random()+1 {fly fengxian} {fly chechi} {fly zhuzi} {fly wudidong} {fly tianzhu} {fly maoying} {fly biqiu} {fly yuhua} {fly qinfa} {fly pansi} {fly firemount} {fly jinping}}} {sgstartpre} 548
#TRIGGER {云楼台 - } {#t+ 123} {112} 519
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