具体是这样的
if (dp < 30)
{被揪住鼻子并且me->start_busy(30-dp+random(10))}
else if (dp<60 && dp>30)
{鼻子被荡开并且me->start_busy(1+random(2))}
else if (dg<50)
{被对手躲开并且me->start_busy(1+random(2))
但同时target->start_busy(random(3))}
else
{成功并且me->start_busy(random(2))
同时target->start_busy(1+random(3))}